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Jonathan Lauer
Jonathan Lauer
3D Artist
Denver, United States

Summary

I am a 3D Artist with over ten years working experience in video game development. I have worked as an Environment Artist, Character Artist, and Animator. Most recently I have been working as an Environment Artist but my character art experience is useful when modeling statues and character props that projects often require. My skill set includes hard surface modeling, organic modeling, texturing, digital sculpting, and building optimized environments and levels in a game engine.

Feel free to contact me with work opportunities at jlauer22@gmail.com

Skills

Environment ModelingTexturingDigital SculptingProp ModelingCharacter ModelingHigh-poly ModelingLow-poly ModelingUV MappingTexture BakingLighting3D PrintingEnvironment Design3D AnimationGame DevelopmentPBR Texturing

Software proficiency

Unreal Engine
Unreal Engine
Maya
Maya
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
ZBrush
ZBrush
SpeedTree
SpeedTree
xNormal
xNormal
3ds Max
3ds Max
3DCoat
3DCoat
Unity
Unity

Productions

    • Video Game
      The Expanse: A Telltale Series
    • Year
      2023
    • Role
      Environment Artist
    • Company
      Deck Nine Games
    • Video Game
      Life is Strange: True Colors
    • Year
      2021
    • Role
      Environment Artist
    • Company
      Deck Nine Games
    • Video Game
      Life is Strange: Before The Storm
    • Year
      2017
    • Role
      Environment Artist
    • Company
      Deck Nine Games
    • Mobile Game
      Qube Kingdom
    • Year
      2014
    • Role
      Character Artist
    • Company
      Idol Minds
    • Mobile Game
      Tales of Honor The Secret Fleet
    • Year
      2014
    • Role
      Character Artist
    • Company
      Idol Minds
    • Video Game
      Magic: The Gathering - Tactics
    • Year
      2011
    • Role
      Character Animator
    • Company
      Sony Online Entertainment

Experience

  • Environment Artist at Deck Nine Games
    Westminster, United States of America
    September 2016 - Present

    Model, texture, and implement environment assets and levels for story driven games including Life is Strange: Before the Storm, Life is Strange: True Colors, and The Expanse: A Telletale Series.

  • Character Artist at Idol Minds
    Louisville CO, United States of America
    October 2012 - July 2015

    Responsible for high-poly and low-poly character modeling, texturing, animation, some rigging and rendering for multiple mobile video game titles as well as helping out the environment team when needed

  • Character Art Assistant at Idol Minds
    Louisville CO, United States of America
    July 2011 - March 2012

    Responsibilities included character animation, modeling, texturing, weighting, and digital painting for the video game "Warrior’s Lair" for the PlayStation 3 and PlayStation Vita

  • Animator at Sony Online Entertainment
    Denver, United States of America
    July 2010 - May 2011

    Created character animation for the "Magic: The Gathering Tactics" video game for PC

    Other responsibilities included re-targeting and cleaning up animation that was shared between characters and rendering

  • Education - BA Media Arts and Animation at Art Institute of Colorado
    Denver, United States of America
    July 2007 - December 2010

    Here I learned the skills and software necessary to work as an Animator, 3D Artist, and Graphic Designer.