I am a 3D Artist with over ten years working experience in video game development. I have worked as an Environment Artist, Character Artist, and Animator. Most recently I have been working as an Environment Artist but my character art experience is useful when modeling statues and character props that projects often require. My skill set includes hard surface modeling, organic modeling, texturing, digital sculpting, and building optimized environments and levels in a game engine.
Feel free to contact me with work opportunities at jlauer22@gmail.com
Model, texture, and implement environment assets and levels for story driven games including Life is Strange: Before the Storm, Life is Strange: True Colors, and The Expanse: A Telletale Series.
Responsible for high-poly and low-poly character modeling, texturing, animation, some rigging and rendering for multiple mobile video game titles as well as helping out the environment team when needed
Responsibilities included character animation, modeling, texturing, weighting, and digital painting for the video game "Warrior’s Lair" for the PlayStation 3 and PlayStation Vita
Created character animation for the "Magic: The Gathering Tactics" video game for PC
Other responsibilities included re-targeting and cleaning up animation that was shared between characters and rendering
Here I learned the skills and software necessary to work as an Animator, 3D Artist, and Graphic Designer.